![]() G: A technique I discovered online that I’m using for now (although it’s not working for me), is to use only three directions, while maintaining the highest number in one corner. That’s about 1% of the total.į: What’s the best technique for winning 2048? G: Out of a total of 51 million games, only 530,000 have been won. I don’t want to earn money for something I didn’t invent.į: How many people have won in 2048 to date? Also, I really like the artificial intelligence that has been created to beat the game, 2048-AI, mainly because it can win, while I can’t. G: Yesterday I discovered the “doge” version of 2048 and I found it really funny. ![]() The original game is always available on Github, for free.į: Which is your favorite version of the game? I don’t think this genre needs competition, that would only lead to market saturation. The second is technical: the game is open source, and this means that anyone can take the source code and publish it as an app. The first is ethical: I will not make money off of something that I didn’t invent – it would be unfair. The highest total score I’ve ever seen is 73,000 points. G: So far I’ve only seen people get up to 4096 or 8192. G: I still haven’t managed it! My record score is 16,000 points, in a game where I had enough to match two 64s to win, but I lost because I didn’t figure it out right away.į: Do you know if anyone has managed to accumulate 32,784 in a box? Once I made the decision, I stopped feeling awkward. This is not what I wanted to do, but I needed the two stressful days I had before making the decision not to monetize the game. During the first week, due to the game’s unexpected success, many people suggested that I should earn money through advertising or creating an app. G: Although on a much smaller scale, I think I’ve already gone through that phase. G: I hope I haven’t gotten anyone in trouble! It’s really hard to stop playing (it happens to me too sometimes), and sometimes this makes us forget about the more important things.į: Aren’t you afraid that you’ll end up like the creator of Flappy Bird? My idea was to unite the features of both games, so I ended up using “2048” as the name in my version too.į: You said on Twitter that players have spent 521 years playing the game in total– in six days… Gabriele: I was inspired to create 2048 because of two games: 2048, from Saming, and 1024!, from Veewo Studio. The obsession began when it appeared in Hacker News. Games like 1024! and Threes ( Android/ iPhone) already exist, but it’s 2048 that’s stealing the limelight. ![]() Luckily, we got the chance to talk him to find out more about this addictive game.Īs he’s admitted in another interview, the idea of 2048 isn’t original – it came to him via a contact. At just 19, Italian freelance programmer Gabriele Cirulli created 2048, a puzzle that’s got millions hooked.
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